![]() ![]() The color black is equal to a terrain height of 0m and the color white is equal to a terrain height of 200m.Each pixel of the Landscape Map texture corresponds to 2x2m on the editable part of the Lumion Landscape. The outermost 12 pixels along the edges are not used. The innermost 1000x1000 pixels are only used for the 2 x 2 km high-detail square. The resolution of the Landscape Map texture should be 1024x1024 pixels.Knowledge Base: Guide: Working with OpenStreetMap in Lumion 10 ProĢ.2: Alternatively, you can save and load the terrain elevation data from the 2 x 2 km square as a grayscale Landscape Map (also known as a Heightmap) via the Load Landscape Map function:Ģ.3: If you want to load a Landscape Map (also known as a Heightmap) from a 3rd party application, please use these guidelines to prepare the texture:.It is not possible to change the shape/height or paint the Lumion Landscape outside the 10 x 10 km area.Ģ.1: To download real-world Height Maps (elevation data) for the Lumion Landscape, we recommend using the OpenStreetMap function in Lumion 10 Pro or newer:.For those reasons, we recommend that you place your Imported Models inside the yellow high-detail 2 x 2 km square.Landscape Grass is only displayed inside the yellow 2 x 2 km square.You can paint the Lumion Landscapeand change the shape/height of the yellow 2 x 2 km square at a higher level of detail than the surrounding 10 x 10 km square.The outlines of the squares are yellow and red respectively. ![]() ![]() The editable Lumion Landscapeconsists of a high-detail 2 x 2 km square surrounded by a low-detail 10 x 10 km square.There are two ways to work with terrains in Lumion 10: ![]()
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